![]() A new save feature was also in development, negating Ink Ribbons and Typewriters. New features planned for this was a greater variety of enemies and the ability to disarm traps. The difference is the sprite scaling for characters and enemies to move on a psuedo-3D plane with static backgrounds. The Game Boy Color game is a direct-conversion of the PlayStation game, down to camera angles, story, and enemy\item placement. ![]() ![]() This should not be confused with Resident Evil Gaiden or the later and much more superior port, Resident Evil: Deadly Silence. In 1999, HotGen Studios, Ltd., a company in the United Kingdom, was selected by Capcom to port the game. One of the ports for the popular Resident Evil (1996), this Game Boy Color remake was one of the many planned ports for the game.
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